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Ubuntu Linux下玩3D高尔夫球neverputt(图)

Ubuntu Linux下玩3D高尔夫球neverputt(图)


Ubuntu下玩3D高尔夫球neverputt


  Ubuntu下的有趣游戏好像不是很多,但“3D高尔夫球”是一个非常好玩的Linux下的休闲类游戏!本人以为,3D高尔夫球游戏比“超级玛丽版的企鹅”之类的,适合更多的人玩。


  这个游戏的官方名称是neverball分支的neverputt,“3D高尔夫球”是我根据游戏内容取的中文名。


  Ubuntu官方源自带,以下命令就可以安装:


  打开“终端”,输入:sudo apt-get install neverball


  这条命令执行完后,“应用程序”“游戏”下将会多出两个游戏,一个是neverball,一个就是neverputt。奇怪,我为什么不介绍 neverball?因为这个我不会玩,录制的视频很难看,就不介绍了。neverball是一个有高难度的游戏哦,大家去挑战一下吧!


  Ubuntu下3D高尔夫球neverputt更多截图见最后一页……

Download
Source code is made available under the terms of the GNU General Public License. Building the source requires the developer’s distributions of SDL, SDL_mixer, SDL_image, and SDL_ttf.


Windows users NOTE: The Windows binary packages include all necessary DLLs for SDL and its related libraries. However, some of the game binaries were build using Visual Studio 7.1, and may require MSVCR71.DLL. These packages do not provide this DLL. It maybe acquired by installing the .Net Framework, Office .Net, or Visual Studio .Net.


neverball-1.4.0.tar.gz
Thanks to Luc Fabresse for this OS X binary package.


neverball-1.4.0.dmg
This Windows binary packages may be unzipped and run in place.


neverball-1.4.0.zip
Thanks to Tamas Szerb and Max Gilead for creating and hosting Debian packages, now apt-get-able in Debian sid.


Thanks to Tom Newsom for creating and hosting Slackware packages


Thanks to Jeremy Messenger for creating a FreeBSD port

FAQ


“My computer does not meet the stated minimum system requirements, and yet I insist on trying to play it anyway and blaming you, rlk, for writing a crappy game. WTF?”


The biggest performance killer is reflection. Turn that off in the Options screen. This feature requires a stencil buffer, which is poorly supported on some hardware. So in the event that the game doesn’t even run, set reflection 0 in the neverballrc file.


Next, disable Shadow in the Options screen or set shadow 0 in the neverballrc file.


If your video board has less than 16MB of VRAM, set Textures to Low in the Options, or textures 2 in the neverballrc. This will eliminate texture thrashing.


You can also try setting Geometry to Low, but I’m sure you knew that already. It does reduce the onscreen polygon count somewhat, but not a lot. It’s more of a placebo option. After clicking on it you can start composing a nasty email demanding support for this game that you didn’t pay for.


“I HATE the new camera settings!”


As documented in the README file, the camera may be returned to its pre-1.2.6 configuration by editing the following values in your neverballrc file.


view_fov 50


view_dp  400


view_dc  0


view_dz  600


“The game takes control of my mouse. How can I make it let go so I can use another window?”


Press the spacebar to pause the game and toggle the pointer grab.


“Why don’t you add an option to zoom the camera in and out?


This is, without a doubt, the single most common feature suggestion I hear. The short answer is: “Because Super Monkey Ball doesn’t have that feature.”


The long answer recognizes the fact that the design of Neverball is not motivated by precise conformance to Monkey Ball. The truth is that the camera zoom has a profound effect on gameplay. It’s much easier from far away. Allowing the player to zoom the camera removes the immersion that a 3rd person perspective provides, but that an overhead view does not. It undermines the latitude that the level designer has in shaping the feel and challenge of a level. In total, it changes the style of the game.


“How do I set the mouse sensitivity?


Mouse sensitivity is set using the mouse_sense option in the neverballrc file. The default value is 300. This gives the number of screen pixels the mouse pointer must move to rotate the floor through its entire range. A smaller number means more sensitive.


One word of caution: new players often feel that the mouse is too sensitive. It may seem so for early levels, but it can be very different for later levels.


“I see a bug! When the ball goes below a platform you can see the shadow ABOVE the ball!”


I know. The shadow code is easier this way. Don’t think of it as a shadow, think of it as a reference point that tells you where a bouncing ball will land.


“It won’t compile. It says something about…


… sdl-config: Command not found


The game requires SDL, SDL_image, SDL_mixer, and SDL_ttf to run. To compile, it also requires the header files for each of these, so you’ll need to install packages for SDL-devel, SDL_image-devel, SDL_mixer-devel, and SDL_ttf-devel.

Ubuntu下玩3D高尔夫球neverputt(图)Ubuntu下玩3D高尔夫球neverputt(图)Ubuntu下玩3D高尔夫球neverputt(图)Ubuntu下玩3D高尔夫球neverputt(图)

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